Werewolves

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Werewolves

Warrior / Explorer

Specials

Regeneration: Certain Werewolf troop losses automatically regenerate after 10 turns.

Lycanthropy: Certain enemy troop losses automatically regenerate as new Werewolf troops after 10 turns.

Resistant: Werewolves have weapons and armor resistance depending on their weapon and armor studies, and the number of battles they have won.

Raging: Werewolves find a maximum of 200 food per land when hunting. This rises futher the more their Economy study exceeds level 5.

Main modifiers

Farming0.45
Consumption1.00
Construction0.50
Search5.00
Mana0.30
Mutiny0.00
Morale0.25
Basic study0.50
Spell study0.50
Spying1.10
Looting0.40
Assassination0.40
Cannibalism50.00
Population0.20

Equipment modifiers

Build equipment0.00
Armor usage1.00
Weapon usage0.00
Armor study2.00
Weapon study2.00
War machine quality0.00
Laborers per war machine1.80

Troops

TroopNative Level
Fighters4.00
Rangers5.00
Clerics0.30
Mages0.10
Archers0.10
Thieves0.50
Assassins0.50

Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.

Hunting for food finds at most 200 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.