
Warrior / Explorer
Specials
Regeneration: Certain Werewolf troop losses automatically regenerate after 10 turns.
Lycanthropy: Certain enemy troop losses automatically regenerate as new Werewolf troops after 10 turns.
Resistant: Werewolves have weapons and armor resistance depending on their weapon and armor studies, and the number of battles they have won.
Raging: Werewolves find a maximum of 200 food per land when hunting. This rises futher the more their Economy study exceeds level 5.
Lycanthropy: Certain enemy troop losses automatically regenerate as new Werewolf troops after 10 turns.
Resistant: Werewolves have weapons and armor resistance depending on their weapon and armor studies, and the number of battles they have won.
Raging: Werewolves find a maximum of 200 food per land when hunting. This rises futher the more their Economy study exceeds level 5.
Main modifiers
| Farming | 0.45 |
|---|---|
| Consumption | 1.00 |
| Construction | 0.50 |
| Search | 5.00 |
| Mana | 0.30 |
| Mutiny | 0.00 |
| Morale | 0.25 |
| Basic study | 0.50 |
| Spell study | 0.50 |
| Spying | 1.10 |
| Looting | 0.40 |
| Assassination | 0.40 |
| Cannibalism | 50.00 |
| Population | 0.20 |
Equipment modifiers
| Build equipment | 0.00 |
|---|---|
| Armor usage | 1.00 |
| Weapon usage | 0.00 |
| Armor study | 2.00 |
| Weapon study | 2.00 |
| War machine quality | 0.00 |
| Laborers per war machine | 1.80 |
Troops
| Troop | Native Level |
|---|---|
| Fighters | 4.00 |
| Rangers | 5.00 |
| Clerics | 0.30 |
| Mages | 0.10 |
| Archers | 0.10 |
| Thieves | 0.50 |
| Assassins | 0.50 |
Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.
Hunting for food finds at most 200 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.