Alliance ranks
An alliance's own progression is its rank; the word level is kept for improvements. Every alliance starts at rank 1.
| Alliance rank | Cost to reach this rank (M) | Total from rank 1 (M) | Plans earned |
|---|---|---|---|
| 1 | — | 0 | 3 |
| 2 | 1 | 1 | 3 |
| 5 | 6 | 14 | 4 |
| 10 | 14 | 66 | 5 |
| 20 | 32 | 300 | 7 |
| 30 | 52 | 730 | 9 |
| 50 | 95 | 2,218 | 13 |
| 75 | 154 | 5,362 | 18 |
| 100 | 217 | 10,024 | 23 |
Costs are paid from the alliance Treasury, in millions of gold.
Improvements
Cartography
The alliance commits to the use of standard exploration and map making techniques, so that wasted time is minimised. [Search Mod +0.05 per level]
Maximum level 50. Available to: Offensive and Defensive alliances; a free starter improvement for Offensive alliances.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | Search mod +0.05 | 1 | 1 |
| 5 | Search mod +0.25 | 9 | 25 |
| 10 | Search mod +0.50 | 22 | 107 |
| 15 | Search mod +0.75 | 37 | 262 |
| 20 | Search mod +1.00 | 54 | 498 |
| 25 | Search mod +1.25 | 73 | 825 |
| 30 | Search mod +1.50 | 93 | 1,250 |
| 40 | Search mod +2.00 | 136 | 2,410 |
| 50 | Search mod +2.50 | 182 | 4,020 |
Central Bank
An impenetrable, secret gold reserve is constructed for alliance members to keep some of their wealth out of harms way. [Free gold protection: 3,000,000 at level 1, about 27% more each level, 300,000,000 at level 20]
Maximum level 20. Available to: Offensive and Defensive alliances; a free starter improvement for Defensive alliances.
Halflings: the Halfling Kleptomanic special ignores half of Central Bank protection. When a Halfling loots or raids a member of this alliance, only half of the gold protected shown below counts. Vaults and other buildings are unaffected.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | 3,000,000 gold protected | 1 | 1 |
| 5 | 7,910,000 gold protected | 9 | 25 |
| 10 | 26,577,000 gold protected | 22 | 107 |
| 15 | 89,295,000 gold protected | 37 | 262 |
| 20 | 300,022,000 gold protected | 54 | 498 |
Irrigation Channels
Water distribution to farms is increased throughout the alliance by the construction of artificial watercourses. [Farm food +2% per level]
Maximum level 50. Available to: Offensive and Defensive alliances.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | Farm food +2% | 1 | 1 |
| 5 | Farm food +10% | 9 | 25 |
| 10 | Farm food +20% | 22 | 107 |
| 15 | Farm food +30% | 37 | 262 |
| 20 | Farm food +40% | 54 | 498 |
| 25 | Farm food +50% | 73 | 825 |
| 30 | Farm food +60% | 93 | 1,250 |
| 40 | Farm food +80% | 136 | 2,410 |
| 50 | Farm food +100% | 182 | 4,020 |
Mana Conflux
The most magically energetic point in the alliance is developed as a source of extra power, mostly to the benefit of the least magical races. [Racial Mana Mod: +0.01 at level 1, about 27% more each level, +1.0 at level 20]
Maximum level 20. Available to: Offensive and Defensive alliances.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | Racial Mana Mod +0.01 | 1 | 1 |
| 5 | Racial Mana Mod +0.03 | 9 | 25 |
| 10 | Racial Mana Mod +0.09 | 22 | 107 |
| 15 | Racial Mana Mod +0.30 | 37 | 262 |
| 20 | Racial Mana Mod +1.00 | 54 | 498 |
Spy Network
Secret counter-agents are placed throughout the alliance, tasked with disrupting the efforts of external infiltrators. [Covert defence +5% per level]
Maximum level 20. Available to: Offensive and Defensive alliances; a free starter improvement for Defensive alliances.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | Covert defence +5% | 1 | 1 |
| 5 | Covert defence +25% | 9 | 25 |
| 10 | Covert defence +50% | 22 | 107 |
| 15 | Covert defence +75% | 37 | 262 |
| 20 | Covert defence +100% | 54 | 498 |
Stone Roads
Key connecting roads throughout the alliance are maintained, promoting movement of goods and people. [PopMod +0.01 & MP gold +2.5% & Tax rate +2.5% per level]
Maximum level 20. Available to: Offensive and Defensive alliances.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | PopMod +0.01, MP gold +2.5%, tax +2.5% | 1 | 1 |
| 5 | PopMod +0.05, MP gold +12.5%, tax +12.5% | 9 | 25 |
| 10 | PopMod +0.10, MP gold +25%, tax +25% | 22 | 107 |
| 15 | PopMod +0.15, MP gold +37.5%, tax +37.5% | 37 | 262 |
| 20 | PopMod +0.20, MP gold +50%, tax +50% | 54 | 498 |
Supply Lines
The alliances invests in formalised, protected routes for shipping food to armies. This allows for increasing decentralisation of food storage. [Free food storage (not protection): 100,000 at level 1, about 27% more each level, 10,000,000 at level 20]
Maximum level 20. Available to: Offensive and Defensive alliances.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | 100,000 food stored (not protected) | 1 | 1 |
| 5 | 264,000 food stored (not protected) | 9 | 25 |
| 10 | 886,000 food stored (not protected) | 22 | 107 |
| 15 | 2,977,000 food stored (not protected) | 37 | 262 |
| 20 | 10,001,000 food stored (not protected) | 54 | 498 |
Watermills
Water powered mills speed up the cutting of wood and stone, reducing construction times. [Construction mod +2% per level]
Maximum level 50. Available to: Offensive and Defensive alliances.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | Construction +2% | 1 | 1 |
| 5 | Construction +10% | 9 | 25 |
| 10 | Construction +20% | 22 | 107 |
| 15 | Construction +30% | 37 | 262 |
| 20 | Construction +40% | 54 | 498 |
| 25 | Construction +50% | 73 | 825 |
| 30 | Construction +60% | 93 | 1,250 |
| 40 | Construction +80% | 136 | 2,410 |
| 50 | Construction +100% | 182 | 4,020 |
War College
The alliance agrees to have aspiring leaders trained in a central academy, from where their skills can be shared and spread amongst all of the alliance armies. [Free Basic Training Spaces (passive only): 10,000 at level 1, about 27% more each level, 1,000,000 at level 20]
Maximum level 20. Available to: Offensive and Defensive alliances; a free starter improvement for Offensive alliances.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | 10,000 free Basic Training spaces | 1 | 1 |
| 5 | 26,000 free Basic Training spaces | 9 | 25 |
| 10 | 89,000 free Basic Training spaces | 22 | 107 |
| 15 | 298,000 free Basic Training spaces | 37 | 262 |
| 20 | 1,000,000 free Basic Training spaces | 54 | 498 |
Investiture Court
The alliance's sovereign court for deciding who holds legendary assets. Permits alliance leaders to employ special functions. [L3: Send into The Unknown, L8: Appropriate from Vassals, L11: Transfer between any members, L15: successful Loot, Assassination and Raid commands can also capture a Treasure, Hero or Landmark.]
Maximum level 15. Available to: Offensive and Defensive alliances.
| Level | Effect | Cost of this level (M) | Total from 0 (M) |
|---|---|---|---|
| 1 | Nothing yet; Send to Unknown at level 3 | 1 | 1 |
| 3 | Send to Unknown; Appropriate at level 8 | 5 | 9 |
| 8 | Send to Unknown, Appropriate; Transfer at level 11 | 16 | 66 |
| 11 | Send to Unknown, Appropriate, Transfer; capture in Loot / Assassinate / Raid at level 15 | 25 | 132 |
| 15 | Send to Unknown, Appropriate, Transfer; Loot / Assassinate / Raid can capture Treasures / Heroes / Landmarks | 37 | 262 |