Alliance Improvements

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What each improvement does, what it costs, and how Plans work.

Plans. An alliance earns Plans: 2 starter Plans, plus 1, plus 1 more for every 5 alliance ranks. A Plan is spent the first time you take an improvement from level 0 to 1. An improvement's level cannot exceed the alliance's rank. Costs are in millions of gold and are paid from the alliance Treasury.

Alliance ranks

An alliance's own progression is its rank; the word level is kept for improvements. Every alliance starts at rank 1.

Alliance rankCost to reach this rank (M)Total from rank 1 (M)Plans earned
1—03
2113
56144
1014665
20323007
30527309
50952,21813
751545,36218
10021710,02423

Costs are paid from the alliance Treasury, in millions of gold.

Improvements

Cartography

The alliance commits to the use of standard exploration and map making techniques, so that wasted time is minimised. [Search Mod +0.05 per level]

Maximum level 50. Available to: Offensive and Defensive alliances; a free starter improvement for Offensive alliances.

LevelEffectCost of this level (M)Total from 0 (M)
1Search mod +0.0511
5Search mod +0.25925
10Search mod +0.5022107
15Search mod +0.7537262
20Search mod +1.0054498
25Search mod +1.2573825
30Search mod +1.50931,250
40Search mod +2.001362,410
50Search mod +2.501824,020

Central Bank

An impenetrable, secret gold reserve is constructed for alliance members to keep some of their wealth out of harms way. [Free gold protection: 3,000,000 at level 1, about 27% more each level, 300,000,000 at level 20]

Maximum level 20. Available to: Offensive and Defensive alliances; a free starter improvement for Defensive alliances.

Halflings: the Halfling Kleptomanic special ignores half of Central Bank protection. When a Halfling loots or raids a member of this alliance, only half of the gold protected shown below counts. Vaults and other buildings are unaffected.

LevelEffectCost of this level (M)Total from 0 (M)
13,000,000 gold protected11
57,910,000 gold protected925
1026,577,000 gold protected22107
1589,295,000 gold protected37262
20300,022,000 gold protected54498

Irrigation Channels

Water distribution to farms is increased throughout the alliance by the construction of artificial watercourses. [Farm food +2% per level]

Maximum level 50. Available to: Offensive and Defensive alliances.

LevelEffectCost of this level (M)Total from 0 (M)
1Farm food +2%11
5Farm food +10%925
10Farm food +20%22107
15Farm food +30%37262
20Farm food +40%54498
25Farm food +50%73825
30Farm food +60%931,250
40Farm food +80%1362,410
50Farm food +100%1824,020

Mana Conflux

The most magically energetic point in the alliance is developed as a source of extra power, mostly to the benefit of the least magical races. [Racial Mana Mod: +0.01 at level 1, about 27% more each level, +1.0 at level 20]

Maximum level 20. Available to: Offensive and Defensive alliances.

LevelEffectCost of this level (M)Total from 0 (M)
1Racial Mana Mod +0.0111
5Racial Mana Mod +0.03925
10Racial Mana Mod +0.0922107
15Racial Mana Mod +0.3037262
20Racial Mana Mod +1.0054498

Spy Network

Secret counter-agents are placed throughout the alliance, tasked with disrupting the efforts of external infiltrators. [Covert defence +5% per level]

Maximum level 20. Available to: Offensive and Defensive alliances; a free starter improvement for Defensive alliances.

LevelEffectCost of this level (M)Total from 0 (M)
1Covert defence +5%11
5Covert defence +25%925
10Covert defence +50%22107
15Covert defence +75%37262
20Covert defence +100%54498

Stone Roads

Key connecting roads throughout the alliance are maintained, promoting movement of goods and people. [PopMod +0.01 & MP gold +2.5% & Tax rate +2.5% per level]

Maximum level 20. Available to: Offensive and Defensive alliances.

LevelEffectCost of this level (M)Total from 0 (M)
1PopMod +0.01, MP gold +2.5%, tax +2.5%11
5PopMod +0.05, MP gold +12.5%, tax +12.5%925
10PopMod +0.10, MP gold +25%, tax +25%22107
15PopMod +0.15, MP gold +37.5%, tax +37.5%37262
20PopMod +0.20, MP gold +50%, tax +50%54498

Supply Lines

The alliances invests in formalised, protected routes for shipping food to armies. This allows for increasing decentralisation of food storage. [Free food storage (not protection): 100,000 at level 1, about 27% more each level, 10,000,000 at level 20]

Maximum level 20. Available to: Offensive and Defensive alliances.

LevelEffectCost of this level (M)Total from 0 (M)
1100,000 food stored (not protected)11
5264,000 food stored (not protected)925
10886,000 food stored (not protected)22107
152,977,000 food stored (not protected)37262
2010,001,000 food stored (not protected)54498

Watermills

Water powered mills speed up the cutting of wood and stone, reducing construction times. [Construction mod +2% per level]

Maximum level 50. Available to: Offensive and Defensive alliances.

LevelEffectCost of this level (M)Total from 0 (M)
1Construction +2%11
5Construction +10%925
10Construction +20%22107
15Construction +30%37262
20Construction +40%54498
25Construction +50%73825
30Construction +60%931,250
40Construction +80%1362,410
50Construction +100%1824,020

War College

The alliance agrees to have aspiring leaders trained in a central academy, from where their skills can be shared and spread amongst all of the alliance armies. [Free Basic Training Spaces (passive only): 10,000 at level 1, about 27% more each level, 1,000,000 at level 20]

Maximum level 20. Available to: Offensive and Defensive alliances; a free starter improvement for Offensive alliances.

LevelEffectCost of this level (M)Total from 0 (M)
110,000 free Basic Training spaces11
526,000 free Basic Training spaces925
1089,000 free Basic Training spaces22107
15298,000 free Basic Training spaces37262
201,000,000 free Basic Training spaces54498

Investiture Court

The alliance's sovereign court for deciding who holds legendary assets. Permits alliance leaders to employ special functions. [L3: Send into The Unknown, L8: Appropriate from Vassals, L11: Transfer between any members, L15: successful Loot, Assassination and Raid commands can also capture a Treasure, Hero or Landmark.]

Maximum level 15. Available to: Offensive and Defensive alliances.

LevelEffectCost of this level (M)Total from 0 (M)
1Nothing yet; Send to Unknown at level 311
3Send to Unknown; Appropriate at level 859
8Send to Unknown, Appropriate; Transfer at level 111666
11Send to Unknown, Appropriate, Transfer; capture in Loot / Assassinate / Raid at level 1525132
15Send to Unknown, Appropriate, Transfer; Loot / Assassinate / Raid can capture Treasures / Heroes / Landmarks37262