
Warrior / Magician
Specials
Regeneration: Certain Vampire troop losses automatically regenerate after 10 turns.
Vampirism: Certain enemy troop losses automatically regenerate as new Vampire troops after 10 turns.
Resistant: Vampires have weapons and armor resistance depending on their weapon and armor studies, and the number of battles they have won.
Vampirism: Certain enemy troop losses automatically regenerate as new Vampire troops after 10 turns.
Resistant: Vampires have weapons and armor resistance depending on their weapon and armor studies, and the number of battles they have won.
Main modifiers
| Farming | 0.10 |
|---|---|
| Consumption | 1.00 |
| Construction | 0.50 |
| Search | 2.00 |
| Mana | 2.00 |
| Mutiny | 0.00 |
| Morale | 0.10 |
| Basic study | 0.80 |
| Spell study | 1.00 |
| Spying | 1.30 |
| Looting | 0.80 |
| Assassination | 3.00 |
| Cannibalism | 100.00 |
| Population | 0.25 |
Equipment modifiers
| Build equipment | 0.00 |
|---|---|
| Armor usage | 0.00 |
| Weapon usage | 1.00 |
| Armor study | 2.00 |
| Weapon study | 2.00 |
| War machine quality | 0.00 |
| Laborers per war machine | 1.70 |
Troops
| Troop | Native Level |
|---|---|
| Fighters | 3.00 |
| Rangers | 3.00 |
| Clerics | 0.10 |
| Mages | 3.00 |
| Archers | 2.00 |
| Thieves | 1.50 |
| Assassins | 4.00 |
Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.
Hunting for food finds at most 100 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.