Vampires

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Vampires

Warrior / Magician

Specials

Regeneration: Certain Vampire troop losses automatically regenerate after 10 turns.

Vampirism: Certain enemy troop losses automatically regenerate as new Vampire troops after 10 turns.

Resistant: Vampires have weapons and armor resistance depending on their weapon and armor studies, and the number of battles they have won.

Main modifiers

Farming0.10
Consumption1.00
Construction0.50
Search2.00
Mana2.00
Mutiny0.00
Morale0.10
Basic study0.80
Spell study1.00
Spying1.30
Looting0.80
Assassination3.00
Cannibalism100.00
Population0.25

Equipment modifiers

Build equipment0.00
Armor usage0.00
Weapon usage1.00
Armor study2.00
Weapon study2.00
War machine quality0.00
Laborers per war machine1.70

Troops

TroopNative Level
Fighters3.00
Rangers3.00
Clerics0.10
Mages3.00
Archers2.00
Thieves1.50
Assassins4.00

Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.

Hunting for food finds at most 100 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.