
Warrior / Merchant
Specials
Bloodlust: At the cost of population, Orcs gain extra Food and do double troop damage in combat.
Necromancy: Orcs can Animate the Dead of their foes.
Necromancy: Orcs can Animate the Dead of their foes.
Main modifiers
| Farming | 0.70 |
|---|---|
| Consumption | 1.00 |
| Construction | 1.00 |
| Search | 0.60 |
| Mana | 0.70 |
| Mutiny | 3.30 |
| Morale | 0.10 |
| Basic study | 0.80 |
| Spell study | 0.80 |
| Spying | 0.50 |
| Looting | 0.60 |
| Assassination | 0.90 |
| Cannibalism | 0.10 |
| Population | 0.30 |
Equipment modifiers
| Build equipment | 1.00 |
|---|---|
| Armor usage | 1.00 |
| Weapon usage | 1.00 |
| Armor study | 0.70 |
| Weapon study | 0.40 |
| War machine quality | 2.25 |
| Laborers per war machine | 0.50 |
Troops
| Troop | Native Level |
|---|---|
| Fighters | 2.50 |
| Rangers | 1.75 |
| Clerics | 2.50 |
| Mages | 1.00 |
| Archers | 2.50 |
| Thieves | 0.95 |
| Assassins | 0.95 |
Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.
Hunting for food finds at most 100 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.