
Armorer / Merchant
Specials
Death Maze: Approaching enemies sometimes lose their way in the Minotaur maze. Otherwise Minotaur traps cause many additional casualties to an attacker.
Main modifiers
| Farming | 2.20 |
|---|---|
| Consumption | 1.20 |
| Construction | 2.00 |
| Search | 0.90 |
| Mana | 0.50 |
| Mutiny | 1.40 |
| Morale | 1.00 |
| Basic study | 1.00 |
| Spell study | 0.90 |
| Spying | 0.70 |
| Looting | 0.60 |
| Assassination | 0.40 |
| Cannibalism | 0.00 |
| Population | 0.15 |
Equipment modifiers
| Build equipment | 2.75 |
|---|---|
| Armor usage | 1.10 |
| Weapon usage | 1.20 |
| Armor study | 9.00 |
| Weapon study | 9.00 |
| War machine quality | 1.90 |
| Laborers per war machine | 0.90 |
Troops
| Troop | Native Level |
|---|---|
| Fighters | 3.00 |
| Rangers | 2.00 |
| Clerics | 0.75 |
| Mages | 0.50 |
| Archers | 2.00 |
| Thieves | 1.00 |
| Assassins | 0.75 |
Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.
Hunting for food finds at most 100 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.