
Magician / Thief
Specials
Charmed: Leprechauns can make Gold out of thin air.
Uncatchable: Leprechauns can Teleport at will.
Uncatchable: Leprechauns can Teleport at will.
Main modifiers
| Farming | 0.75 |
|---|---|
| Consumption | 0.80 |
| Construction | 0.70 |
| Search | 0.65 |
| Mana | 6.50 |
| Mutiny | 1.40 |
| Morale | 3.00 |
| Basic study | 0.80 |
| Spell study | 1.50 |
| Spying | 2.50 |
| Looting | 2.50 |
| Assassination | 0.40 |
| Cannibalism | 0.00 |
| Population | 0.20 |
Equipment modifiers
| Build equipment | 0.30 |
|---|---|
| Armor usage | 0.30 |
| Weapon usage | 0.50 |
| Armor study | 0.10 |
| Weapon study | 0.10 |
| War machine quality | 0.30 |
| Laborers per war machine | 1.90 |
Troops
| Troop | Native Level |
|---|---|
| Fighters | 0.30 |
| Rangers | 0.40 |
| Clerics | 1.75 |
| Mages | 5.00 |
| Archers | 1.75 |
| Thieves | 2.00 |
| Assassins | 0.40 |
Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.
Hunting for food finds at most 100 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.