
Merchant / Trainer
Specials
Mercantile: Humans gain 50% higher income from taxes.
Treacherous: Humans will burn and poison their enemies without hesitation.
Treacherous: Humans will burn and poison their enemies without hesitation.
Main modifiers
| Farming | 2.50 |
|---|---|
| Consumption | 1.00 |
| Construction | 1.00 |
| Search | 1.00 |
| Mana | 1.00 |
| Mutiny | 1.20 |
| Morale | 1.00 |
| Basic study | 1.00 |
| Spell study | 1.00 |
| Spying | 1.00 |
| Looting | 1.00 |
| Assassination | 1.00 |
| Cannibalism | 0.00 |
| Population | 0.25 |
Equipment modifiers
| Build equipment | 1.00 |
|---|---|
| Armor usage | 1.00 |
| Weapon usage | 1.00 |
| Armor study | 1.00 |
| Weapon study | 1.00 |
| War machine quality | 1.00 |
| Laborers per war machine | 1.00 |
Troops
| Troop | Native Level |
|---|---|
| Fighters | 1.00 |
| Rangers | 1.00 |
| Clerics | 1.00 |
| Mages | 1.00 |
| Archers | 1.00 |
| Thieves | 1.00 |
| Assassins | 1.00 |
Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.
Hunting for food finds at most 100 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.