Halflings

Please note: This page was generated using AI and may contain errors or omissions. If you find an issue or have a suggestion for improvement, please contact the game administrators.
Halflings

Thief / Trainer

Specials

Kleptomanic: Halflings have no mutiny when looting, ignore half the protection of Central Bank improvements, and can see scrolls on spy reports.

Breach: Halflings can compromise the Vaults, Granaries, Armories, Guard Towers and even Castles of their enemies.

Main modifiers

Farming1.00
Consumption0.50
Construction0.75
Search0.80
Mana0.60
Mutiny1.50
Morale1.50
Basic study0.75
Spell study0.75
Spying3.40
Looting5.00
Assassination0.60
Cannibalism0.00
Population0.35

Equipment modifiers

Build equipment0.85
Armor usage0.50
Weapon usage0.85
Armor study0.10
Weapon study0.40
War machine quality0.65
Laborers per war machine1.50

Troops

TroopNative Level
Fighters0.55
Rangers0.55
Clerics1.25
Mages0.65
Archers1.00
Thieves4.00
Assassins0.75

Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.

Hunting for food finds at most 100 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.