
Thief / Trainer
Specials
Kleptomanic: Halflings have no mutiny when looting, ignore half the protection of Central Bank improvements, and can see scrolls on spy reports.
Breach: Halflings can compromise the Vaults, Granaries, Armories, Guard Towers and even Castles of their enemies.
Breach: Halflings can compromise the Vaults, Granaries, Armories, Guard Towers and even Castles of their enemies.
Main modifiers
| Farming | 1.00 |
|---|---|
| Consumption | 0.50 |
| Construction | 0.75 |
| Search | 0.80 |
| Mana | 0.60 |
| Mutiny | 1.50 |
| Morale | 1.50 |
| Basic study | 0.75 |
| Spell study | 0.75 |
| Spying | 3.40 |
| Looting | 5.00 |
| Assassination | 0.60 |
| Cannibalism | 0.00 |
| Population | 0.35 |
Equipment modifiers
| Build equipment | 0.85 |
|---|---|
| Armor usage | 0.50 |
| Weapon usage | 0.85 |
| Armor study | 0.10 |
| Weapon study | 0.40 |
| War machine quality | 0.65 |
| Laborers per war machine | 1.50 |
Troops
| Troop | Native Level |
|---|---|
| Fighters | 0.55 |
| Rangers | 0.55 |
| Clerics | 1.25 |
| Mages | 0.65 |
| Archers | 1.00 |
| Thieves | 4.00 |
| Assassins | 0.75 |
Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.
Hunting for food finds at most 100 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.