
Magician / Assassin
Specials
Dark Power: Dark Elves use their innate Dark Power to steal mana. They can sap the power out of Spells and Specials, but not from Effects. (When used on themselves or their allies, Dark Power is treated as Mana Drain and does not cause abuse.)
Main modifiers
| Farming | 0.60 |
|---|---|
| Consumption | 0.85 |
| Construction | 0.85 |
| Search | 0.35 |
| Mana | 3.75 |
| Mutiny | 1.80 |
| Morale | 1.00 |
| Basic study | 1.10 |
| Spell study | 1.30 |
| Spying | 3.00 |
| Looting | 1.75 |
| Assassination | 2.00 |
| Cannibalism | 0.00 |
| Population | 0.30 |
Equipment modifiers
| Build equipment | 1.10 |
|---|---|
| Armor usage | 1.00 |
| Weapon usage | 1.00 |
| Armor study | 0.60 |
| Weapon study | 1.60 |
| War machine quality | 1.05 |
| Laborers per war machine | 1.40 |
Troops
| Troop | Native Level |
|---|---|
| Fighters | 1.05 |
| Rangers | 0.65 |
| Clerics | 3.00 |
| Mages | 3.50 |
| Archers | 3.00 |
| Thieves | 1.50 |
| Assassins | 3.00 |
Native level is the level a freshly hired troop of that type starts at. The unit stats are on the Troops & Equipment page.
Hunting for food finds at most 100 food per acre of land. Race summary on the Races page; practical ratings in the Bestiary.