Patch Notes
What has changed in Shadowmere Tales, newest first.
Changes
27 Sep 2026
- Fixed a bug where skeletons were getting the Lich King Boost, even when he wasn't present
- New combat data tooltips in the Warfare Stats table (Hire page, and Warfare Overview)
- New PATCH NOTES page (this one!) so you can catch up on changes without Discord - open it from the Patch Notes button on the login page, or the Patch Notes menu item in game
Changes
26 Sep 2026
- More detailed notifications to members when alliance leaders take actions eg: accept or reject applications
- Improvements to the side menu behavior, can have multiple submenus open at once
- Racial mods viewable on the Specials page inside a Kingdom
- Obscured spells, and flawless loots and assassinations, are better hidden in the target lists (mutiny not shown as 0%)
- The target list 'same' button now loads the target kingdom, AND collapses the list and shows their recent events
- Implemented a new ALLIANCE TREASURY for members to contribute to instead of buying Improvements directly - leaders then buy improvements
- Further reduced the level requirements of the INVESTITURE COURT so that beta testers can actually use it (could be raised again later)
Changes
25 Sep 2026 (part 2)
- Removed sliders from Study and Explore, replicating the turn buttons from Build
- Added the turns to be consumed into the Blue Button texts
- Reworked the Investiture Court costs, unlocks and function order (and descriptions)
- Repeat button on Recent Events page, and the form no longer gets buried by results
- Spy attempts no longer activate Dragon Barrier (they WILL still trigger Curse and Delirium Barriers, so take care)
Changes
25 Sep 2026
- Building buttons behaviours enhanced further (read the tips at the end of Build page)
- Building slider for turns replaced by some buttons
- Alliance Eject Member function moved into the Membership table (still by alliance leaders)
Changes
23 Sep 2026
- Additional buttons on build page for ease of use
Changes
20 Sep 2026
- Correctly counted and displayed alliance member count, with vassals separate
- Tweaked the staging box layout, fixed the staging bug
- Browser refresh may now remember which menu item you were on
- Fixed private kingdom mail collisions on same Subject
- Fixed the mistake in the rules page that said no multi interaction blocked allying with self (the text was wrong only, you could always ally with self)
Changes
19 Sep 2026
- Fixed hunt for food tooltip bug
- Changed the input method for OM pages
- Added defense and training coverage data to the kingdom stats panel
- Changed the way effect mods are presented from multipliers to percentages
- Moved the sliders away from the buttons on build and study pages
Changes
18 Sep 2026 (part 2)
- Removed account-based ranked kingdom caps, only realm-based caps remain
- Removed the Random Race kingdom creation option
- Swapped Siren's Call and Summon Genie's position in the Mind magic realm.
- Boosted Siren's max lure to 12%
- Allowed unlimited abuse on NPKs, but a max of 10 per day per player kingdom, and max of 5 per abuse type per player kingdom
- Significant increase in the amount of intel detailed in combat reports
- Fixed bug where Skeletons did not get the Lich King bonus on raids
Changes
18 Sep 2026
- Fixed a bug on the military results output text
- Increased default starting kingdom to 200 land and some extra building parts and units
- Reconfigured the system quests in line with the starting kingdom
- Showed a continent's active Victory types on its rules page, so you can know them before selecting a new kingdom's race
- New STAGING phase, pre-launch of reset continents, in effect (for next reset)
- Widened the view pane on mobile
- Fixed alliance ranks view
- Changed departure from the Freehold Lands alliance to instantaneous
- Fixed long alliance name issue on mobile
- Fixed some missing message about alliance transfer steps
- Fixed other messages that had been lost from perm news for ages
- Tighter format for news broadcasts (now yellow)
Changes
14 Sep 2026
- RW on rankings tooltip limited to 24 hours
- OM sales tax on food reduced from 50% to 20% (everything else still 10%)
- Greatly reduced the score that comes from high econ and const study
- Lowered the mana needed for the Teleport spell
- Slight nerf to barbarian strength (new spawns only)
- Spy/Scry can list collectable assets held by the targets
- Target list added to spy report page
- Displayed Fame correctly in alliance ranks
- Nerfed some mad god quest rewards
- Alliance caps implemented fully (only counts player kingdoms, and player level 0-2 noobs don't count so you can help train them)
- Boosted Dark (and Darkest) Rituals' mana caps
Changes
13 Sep 2026
- Logistics table copied to the equipment build page
- Toggle on news to hide asset news
- Ability to share turn results via BB Code format in mail or forums
Changes
11 Sep 2026
- Added delete button to kingdom mail
- Mail and forum read-status is now per thread
- Put barbarian kingdoms in the rankings
- Suppressed mutiny warning for halfling loot commands
- Allowed spying on already fully abused targets
Fixes
7 Sep 2026
- Spy Report display issues
- Setup Kingdom in WhiteSands updated
- Buy ALL button small improvement
- Target List refresh button added
- Removed mutiny warning from many safe spells
- Mutiny zeroed when you have retals
Fixes
4 Sep 2026
- Collectables properly move to new Alliance when the Kingdom owning them moves (self-healing, should retroactively fix the old ones that were detached)
- Removed text to emoticon conversion, improved the counter
- Forum posts: safe light-formatting allowlist (<br>, , <b>/<i>/<u>) so pasted Open Market sales render
- Hopefully fixed issue with results panel disappearing, and/or duplicating
- Added 'live-calcs' to help do-the-math when constructing buildings, expand the rows to see the (+X,xxx) values when input boxes have values
- Danger and Caution styling added to the Kingdom Stats panel for things like housing, food, low morale etc
Note: You may need to hard refresh your browser, delete site data or reinstall the web app for any cached CSS to update properly.
August 2026 · Beta launch
SMT Remaster 2026
Shadowmere development has obviously been through several phases over 25+ years. What I list below are the changes I implemented both in 2018-19 and in the last couple of months. Prior to that, Dogma and I oversaw a lot of other changes from around 2012 to 2017, including the introduction of non-Player Kingdoms (NPKs/barbarians), new quest functions, and a lot of rebalancing tweaks to races, spells, combat, the unknown and more. Depending on when you last played, there could be a lot to catch up on.
Features, 2018-19 & 2026
- Player/user account rebranded as your “Shadowlord”
- Some light Shadowlord customisation capability, various things to unlock
- Account level achievements to strive for
- Shadowlord persistent ranking (currently by XP, will expand to other measures)
- The Temple shop, to purchase account level bonuses you can deploy anywhere (more options coming)
- Accurate display of the “Rules” (universe mods) active in any given continent so you don’t have to guess
- In game help page, and short overlay tutorial to explain the interface basics
- Turn results captured in database, to assist with enquiries, concerns and allegations… is also good for bragging
- Private Mail to the admin “pool” instead of having to track one down
- Accelerators where possible, ie on the Build page tap the number in the AVAIL column to put that value in the AMOUNT box, or the PARTS column to insert the value needed to complete the next whole building
- Swap of percentage presentation to Level for units, gear, and study
- Improvements to Artifact creation by Dwarves and High Elves, plus a collection of pre-defined Artifacts available to be found in the Unknown
- Comprehensive in-game spellbook reference
- Reintroduction of distinct Alliance types (future option to have rounds which dictate which types are allowed, or not)
- Comprehensive uplift in Alliances capabilities and importance
- New metrics; fame, alignment
- Improvements that unlock bonuses and abilities
- Vassals and Collectables
- Alliance-based Victories
- Alignment-based spell unlocks
- More alliance abilities (like the original declare-war-shares-map feature)
- Potential for further extension
- Collectables that can provide fame, spell unlocks and kingdom mods – plus the various ways that they can move from kingdom to kingdom and the Unknown
- Effects, which modify your kingdom but are not spells
- Forums replaced GM, AM, PM and RPM
- Server-based Victory conditions that are game-monitored, so you know how to win and can track progress
- Player obfuscation. All kingdoms begin with a random ruler name so you can decide how devious and mischievous you feel like being. Reveal your real player name at any time, or never!
System Enhancements, 2026
- Upgrade to HTTPS
- Account verification via email, independent password reset function
- Rationalisation of three different database access methods
- Major cleanup of database structure, can now cold restart and restore from backup
- Progressive Web App enabled (on path to a Play Store presence)
- Significant uplift to modern coding patterns, removal of dead/stale code, rationalisation of classes and packages (should be faster, has eliminated memory leaks, and several real bugs)
- Chat no longer polls the server every few seconds, has a better async method
- And we’re now hosted in New York 😊
