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RESET: DAN

Posted on Apr 21, 2016

Last round of Dan we learned a lot about Barbarian Tribes. Mainly that we don't really need thousands of them. So this round of Dan only has 500 Barbarians and they're all under 1500K score. Two Kingdom slots available immediately, a third will open on May 5th.

By Azmodean

RESET SCHEDULE

Updated on Apr 21, 2016

SUNKI: Sun, May 08
DAN: Thur, June 16
TROOD: when winner declared
SERA: when someone becomes a Deity

Countdown to next reset:

By Azmodean

RESET: SERA

Posted on Apr 16, 2016

A unique, new experience in Shadowmere has started. In this round of Sera winning is not all about growth in land, studies and score (though those things might help, or not.) No, instead you will need to win 10 military combat battles with each of the different races of Shadowmere - each time you accumulate 10 wins you will evolve to the next race in alphabetical order. Upon getting 10 combat wins with the final race Woodelves you will evolve into a Deity, the first person to do so wins the Round!

By Azmodean

RESET: SUNKI

Updated on April 3, 2016

Something new for Sunki: the Advanced Start Trial. High speed turn accumulation of 4 per hour. You can interact with your own multi for trades and spells. Preparatory abuse does extra fifty percent damage! Two Kingdoms and all races are available at launch. Vampires and Werewolves CAN attack Barbarian kingdoms! You get MORE starting buildings, gold and troops than in Dan currently. Round will go for 6 weeks, concluding on the 8th of May. (About 4000 turns available.)

SUNKI RESTART: Due to an error accidentally included at the last reset, Sunki has today started over. The error has been corrected. Sunki prep damage mod also reduced to 1.25x and there are a few less Barbarians with high score. Otherwise the same except concludes on May 15th. Will you try a Random Race?

By Azmodean

RESET: TROOD

Posted on Mar 17, 2016

Another un-ranked Solo Challenge! Can you take a single Kingdom to over a million score and the top of the Rankings, with zero outside help?

By Azmodean

RESET: SUNKI

Posted on Mar 06, 2016

Sunki has just reset next round of the Three Week Battles format! See General Mail inside for details. Form teams of two and try to hold the top alliance spot at the end of every three weeks.

By Azmodean

RESET: DAN

Posted on Feb 18, 2016

The Dan Mega Reset is underway. Aiming to have 2000 barbarians villages available for pillaging released during the round. Join in any time and find plenty of targets to plunder, to help you grow and catch the leading Rulers! Two Kingdom slots available immediately, a third will open on March 10th.

By Azmodean

RESET: TROOD

Posted on Jan 4, 2016

Come join in the unranked realm where you can have up to four Kingdoms allied together, fighting against the hundred non-player Kingdoms and also whoever else decides to turn up! All Races available. Accumulate 3 turns per hour and store up to 300 to use later for epic retaliations!

By Azmodean

RESET: DAN

Posted on Dec 17, 2015

Old Kingdoms have been torn apart and millions of warriors, scholars and laborers scattered to the winds. Only those unique individuals - the most strongest of mind and will can even remember what came before. You are such a Ruler. Now is your greatest opportunity to take control of the land.

By Azmodean

RESET: SUNKI

Posted on Oct 29, 2015

Well it's all kicked off now. The Mad God was heard muttering something about 'Hadro rules' and 'enhanced devastation'. If you like to see Kingdoms in ruins, this is the place to be.

By Azmodean

RESET: DAN

Posted on Sep 25, 2015

The ancient and original home of Shadowmere has been found. It is full of old passive Kingdoms, and ready to be plundered. Join one of the traditional alliances or strike out on your own. Each ruler can control up to three Kingdoms.

By Azmodean

more news

RESET: SUNKI

Posted on Aug 6, 2015

Tri multi challenge. Medium speed turn accumulation. You can interact with your own multi for trades and spells. You can only ally with yourself. Two Kingdom are open at launch, the third Kingdom per ruler unlocks on Aug 13.

By Azmodean

SERA: THIRD KINGDOM OPEN

Posted on July 24, 2015

Sera now allows up to three Kingdoms per Ruler. New Kingdoms created will instantly have 200 turns. Alliances can also have up to nine full-combat Kingdom members.

By Azmodean

RESET: SERA & TROOD

Posted on July 6, 2015

Sera restarted with the same settings as last round. Two Kingdoms each now, but a third slot opens after two weeks.
Trood is a special event where there are only seven brutish races to choose from but an accelerated bit of study, buildings and resources.

By Azmodean

RE-RESET: SERA

Posted on Apr 20, 2015

Due to some interesting results demonstrated by some inventive players, we've re-reset.
The highly motivated player 'ob' has been awarded a winner's avatar for chat. Now, let's try this again with slightly different settings. War Time!!

By Azmodean

GAME UPDATE

Posted on Apr 11, 2015

Starting spells have been rearranged. All Kingdoms now begin with a Level 1 spell in each realm.
These are Aphrodisia, Bless, Drain Life, Midas Touch, Storm & Summon Rodents. Dispel has moved to Level 2 Enchantment and Scry has moved to Level 3 Mind.

By Azmodean

SWAP: Sunki closed, Trood Open

Posted on Jan 9, 2015

Trood is back with a brand new invention.
Well, not really. Not Vanilla Ice level invention at least. Just a semi-solo round. So you may have unlimited Kingdoms, they just can't interact with each other. And there are no alliances or open market.

By Azmodean

GAME UPDATE

Posted on Jan 19, 2015

The starting resources of newly created kingdoms has been adjusted, significantly downwards. Try out some new starting strategies in WhiteSands while getting ready for the Sera reset on Friday.

By Azmodean

CLOSE: TROOD

Posted on Jan 9, 2015

Trood has closed for some essential maintenance.
Well, actually it is because scar wyrms got loose in the firestone storage shed again, throwing them into and unstoppable frenzy and leaving a trail of scorched earth over the whole continent. See you in four weeks once the grass has grown back.

By Azmodean

RESET: SUNKI

Posted on Dec 26, 2014

Sunki just reset for a new 6 week round.
Remember that many of the lower level spells now have new capabilities to make them much more effective at slowing down your enemies' progress.

By Azmodean

GAME UPDATE

Posted on Dec 13, 2014

The Shadowmere Tales spellbook is getting a much needed and requested refresh. One or two spells will be modified daily with immediate effect across all Continents, except in cases of significant change, where the effect will initially only been seen in Trood (patch code 0.20). For the initial rollout, the changes will only be discovered through play. However in a couple of weeks the full changes will be publicly documented so that beta testers may comment and suggest adjustments.

By Azmodean

VISUALS UPDATE

Posted on Nov 4, 2014

The Ruler Page (the page immediately after login where you select which Kingdom you will enter) has been significantly upgraded. Should you encounter any functional issues please note them in General Mail. If you cannot get into a Kingdom at all then leave a note on the Facebook page and I will investigate asap.

By Azmodean

NEXT RESET: SUNKI

Posted on Oct 3, 2014

Sunki will reset on Tuesday 14th of October at 11:00 GMT.
It will remain the fast-play arena with 4 turns gained per hour. There will be no Vampires, or Werewolves, or food on the Open Market. Spell resistance will be half normal. The round will run for 4.5 weeks.

By Azmodean

GAME UPDATES

Posted on Sep 30, 2014

Vacation Mode now has a 24 hour minimum waiting period before your Kingdom can change its vacation status again. This applies to both entering and leaving vacation.

The 5 to 10 second lag time plaguing attacks has hopefully been fixed. Please report on this or any other bugs found in Gen Mail.

By Azmodean

RESET: SERA

Posted on Sep 30, 2014

Sera will reset on Friday 3rd of October at 12:00 GMT.
Existing Sera Kingdoms will be possessed by The Mad God and remain as NPKs, however everything will reset - such as the open market, scrolls and quests. Turn rate is dropping to the traditional speed of 2 turns gained per hour! The round will have a predetermined 8-week duration.

By Azmodean

RESET: TROOD - THE UNDYING LANDS

Posted on Sep 6, 2014

Trood will reset on Friday 12th September at 12:00 GMT.
Periodically, all Trood Kingdoms will be taken over by The Mad God and converted into Non-Player-Kingdoms. Players are then free to create new Kingdoms in Trood and do battle with all the Kingdoms possessed by The Mad God! Each time the possession takes place players will earn XP based on their Kingdoms' score Rank and also turns used. XP is recorded at the Ruler (not Kingdom) level and is therefore cumulative and permanent. An XP leaderboard will be available to track your progress.
Good hunting!

Updated on Oct 3, 2014

The Mad God is at it again! There are now over 30 kingdoms in Trood which were once brave player kingdoms. What treasures do they hold? Next possession wave on 31st of October.

By Azmodean

RESET: SERA - VANILLA

Updated on Aug 17, 2014

Sera has been reset with simple, minimalist ruleset. This is to allow the recently refreshed admin team to see an uncomplicated round play out, so that game maintenance and upgrade items can be properly prioritized.

By Azmodean

RESET: Sera

Posted on June 7, 2014

Sera has been reset!

By Cynotylapia

RESET: Sunki

Posted on April 11, 2014

Sunki was reset on Friday the 18th of April. Land quests have made every kingdom massive. Top kingdoms have crested 70k acres!

By Cynotylapia

RESET: TROOD

Posted on Jul 01, 2013

Trood will reset on Monday 01st of July 12pm GMT. Individual Kingdoms will duel it out in a Fast Paced, solo round. What race will you play? See in game for details.


By Dismortis and Stein

RESET: SERA LEGENDS

Posted on Apr 16, 2013

Sera will reset on Friday 19th of April 12pm GMT. The prior round of Sera which commenced Feb 1st was quite popular so little is being changed.
Alliances can be huge, deities are still available and all Races are present.

By Azmodean

RESET: SUNKI BATTLE FOR OLYMPUS

Posted on Mar 19, 2013

Sunki will reset on Friday 22nd of March 11am GMT. A fast turn rate and small alliances will have to deal with no food on the Open Market and a passive training cap of Hire+300%.
The winner will be the first to get 10 military breaks on the giant Mount Olympus non-player Kingdom.

By Azmodean

RESET: TROOD VIKINGS

Posted on Feb 28, 2013

Trood will reset on Friday 1st of March 11am GMT. Individual Kingdoms will duel it out in a slow, solo round. What race will you take to the top? Note that you mostly have to train your own troops too.
Complete some quests to win the Chat Trophy off of Dyna! See in game for details.

By Azmodean

RESET: SERA LEGENDS

Posted on Jan 28, 2013

Sera will reset on Friday 1st of February 11am GMT. The theme will be the return of three classic alliances; Nubian, Horde and Paladin. Each will have their traditional Deity. Deities start with all spells but cannot cause abuse.
Also, artifact enchantment by High Elves gets a power boost.


By Azmodean

 

The World of Shadowmere is full of glorious Kingdoms engaging in warfare, magic, building, study and diplomacy. While all vying for ultimate supremacy of their home continent. You rule the Kingdom. You set the path. You enact the strategy.

You tell the Tale.

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